Programmierkurse für Kinder, Jugendliche und Erwachsene

User Tools

Site Tools


Translations of this page:

contact, imprint
Informationspflicht gemäß Wirtschaftskammer Wien
spielend-programmieren Start Seite

License: CC-By-SA:
Creative Commons Attribution Share Alike Lizenz



I finally found some time to code on my ThePythonGameBook project. Due to my obsession with the game Dungeon Crawl Stone Soup, i decided to make my own dungeon crawler:

pycrawl (on github)

The idea is to have an well documented roguelike dungeon crawl / exploration game written in pure python. Python3, i made the jump from python 2.x to python 3.x.

Combat is not yet implemented, but at least the game can generate randomzied levels:

The game should be compatible with several graphic modes. At the moment, i work only with text, but i think of a sdl-based tiles-version (pygame?) and maybe one of those color text modules like the one used in Brogue or Dwarf Fortress.

Personally, i need a minimum of eye candy and play Dungeon Crawl never in text and only in graphical tiles mode.


As i find the whole Ren'Py project a joy to code (and to use as a programming teaching tool) i may even find a connection from my pycrawl to Ren'py .. who knows.


en/blog/2012/0812_pycrawl.txt · Last modified: 2017/10/26 20:33 by horst